Influences: Persona 3, .hack//G.U., and D&D in general!
SYNOPSIS: There exists many planes. However, the ones in particular focus are three places: A modernized Tokyo, the alternate Tokyo, and the fantasy world.
There exists an oranization that seek to bring the worlds together to rule it as one. They are called the Dungeon Lords. They are comprised of Lords/Ladies of the respective dungeon or keep. The leader is the Dungeon Master, an individual who is likely from Tokyo itself.
The motivations of the Dungeon Master can differ from who is the created Dungeon Master. More in detail will be given in the Dungeon Master's own section. (In an actual game, this allows the Dungeon Master to RP as well, but he should take consideration of the players. Do remember, the Dungeon Master is to let the players have fun in this intriguing story).
PLAYERS: They are all from the modern Tokyo area. This can range from being high school students to a cop or so Each of them possess a strange shard. The shard contains a spirit partner. The spirit partner is a deceased adventurer who made a great impact when s/he was alive, or at least, hailed as such when s/he was alive. Taking the ideas from one player’s suggestion, the influence comes from Shaman King: The players allow a mental pact with their spiritual partner to become their avatar. Maybe a partial mental take-over comes in place as well.
In normal Tokyo, I imagine that they can have a conversation with their spiritual partners. Only those that bear the shard can communicate the other spiritual partners.
Because I am a bit against the whole 'chosen one' deal, this is more of towards the fact that they're just average joes that are just (un)lucky enough to find the shard. This means that they, are for the most part, expendable. This is dependent on them being able to work together and work in unison. What separates the shard holders from just 'average joes' is that they can make a huge difference in the fate of humanity.
How races and classes will be handled: OOCly, I believe people should choose the race and class. ICly, the class/race is their affinity. In normal Tokyo, they are all humans with no special powers.
ENCOUNTERS: There is a phenomenon that occurs within Tokyo called 'The Encounter'. This is when the reality from Alternate Tokyo bleeds into Tokyo itself. Those with the shards will be able to transform into the fighters to defend the people.
The world populace are affected by the ongoings of the battle. For example, a collateral explosion will create mild-to-moderate headaches due to the mild overlap between the normal and alternate worlds. Enough collateral damage can cause cerebral hemmorages or worse. This could give players a reason to choose their battles to avoid the injury of civilians.
Alternate-Tokyo will be resolved when all of the encounters have been resolved. It can also be a gateway between the fantasy world where the other Dungeon Lords are from. This is a useful tool for creating quests and different story arcs.
DEATHS: When the player dies in the Alt-Tokyo world, the shard shatters and the character slips into a coma in the real world. This is influenced from .hack//’s comatose deal.
WORLD INTERACTION: Well, it is generally preferred to maintain minimal magic influences in the real world. Things are to continue as always. However, players can use their Shard's Gift to pull some things in their favor or to help someone.
Showing posts with label persona. Show all posts
Showing posts with label persona. Show all posts
Saturday, September 12, 2009
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