All Shard Bearers...
- ...have a degree of protection, higher than normal people.
- ... possess a Gift that is granted by the shard, whether it is active or passive.
- ... Can communicate with their Spirit Guide as well as other Spirit Guides of the Shard Bearers. This has potential for interesting role-play when they learn about their guides' past lives.
- ... can see the supernatural around them when they are not in their transformed state. This allows them to sense 'The Encounters' and anything else magical/ki/psychic energies in their actual world and such. (This disappears when they are in their Avatar form, forcing whoever has the ability to do a ritual of detect magic).
- ... can turn an item from the Alternate Tokyo/Outerworld into something to match the regular Tokyo world(bag of holding will appear as a backpack and a potion will appear as a soda pop).
- ..., if have a familiar, that familiar will change into a regular animal and can only communicate to all of the Shard Bearers through telepathy.
The Gift:
However, each Shard Bearer have a unique gift based on the class that they represent. This is what they use in the normal world in their non-transformed state. It is from subtle-to- semi-subtle. It cannot be blatant. Passive are a bit minor, but is not so limited on the prolonged use. Active abilities, however, are quite limited. Depending how powerful it is, it can range from 2-3 times a day.
Based on the Shard Class, the Shard Bearers of...
- Clerics & Paladins can heal people wounds that people suffer. This can be used twice a day. [Active]
- Druid & Rangers are granted the ability to communicate with animals(like dogs, cats, birds, etc). [Passive]
- Swordmages have a magic sword implement that allows them to use anything that is like a sword pretty well. If they use a baseball bat, for example, they can bat really well with it(and make a lot of homeruns. [Passive]
- Warlords and Bards have the ability to inspire ideas into people or inspire them to do things that they have been scared to do. Useful for getting a guy to ask a girl out. [Passive]
- Shamans have the ability to talk to the spirits. [Passive]
- Psions are able to send telepathic messages out an individual in 25 words or less and they are able to respond in kind. This can be done three times a day. [Active]
- Warlocks draw the ability to pass through walls for the duration of 30 seconds. This can be used once a day. [Active]
- Wizards can use each of their Cantrips(Ghost Sound, Light, Mage Hand, and Prestidigitation) only once a day. [Active]
- Avengers can actively track down a specific location as long as they know the name and what the person looks like. Once per day. [Active]
- Artful Dodger Rogues can perform Parkour feats from gymnastic flips to even wall backflips. [Passive]
- Scoundral/Ruffian Rogues can utilize any weapon to make a rattling noise, which will cause fear in anyone around and can get them to flee. Can be used three times a day. [Active]
- Barbarians are granted the ability to channel their Rage. This gives them the ability to take more blows and dish more blows(useful in street fights). This has the duration of a minute and can only be used once a day. [Active]
- Artificers have the ability to quickly assess any mechanical problem ranging from a skateboard to a jet. This can be used three times a day. [Active]
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